#ifndef WALL_H_INCLUDED
#define WALL_H_INCLUDED

#include "Object.h"

class Field;

  // stationary undestructable wall
class Wall : public Object
{
    public:
        static const char WALLCHAR = '+';

        Wall( int x_ = -1, int y_ = -1, Field* f_ = 0, bool s = true )
            :Object( x_, y_, f_, s )
        {}
          // is called every time wall updates
          // might make walls destructable later
        void update( int ) {}

        char getSymbol() const{ return WALLCHAR; }
    protected:
    private:
};

#endif // WALL_H_INCLUDED
